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![]() Instead, it becomes a bit of a bonus that never gets sent into the player's face with giant, graphic signs. The thing here, though, is that it never feels as greedy, hard-pressed and "necessary" as in, say, Mario Kart Tour or Real Racing 3. Most things are related to cosmetic items, such as light green weapons-skins and blood-red grenades, but there is also the opportunity to buy laser sights, larger magazines, silencers, and more. Yes, there are of course micro-purchases here. One big concern we had going into this game was regarding the microtransactions, and whether we'd have the opportunity to buy better equipment and thus sabotage the balance of the basic game itself. Sure, some offer more verticality and are more fun than others, but overall, the maps are well optimised for 10 players and a very high pace. The maps are shrunken versions of a number of beloved Call of Duty classics, and there is by no means a single one of them that we consider to be anything but superb. There is an intensity here that is difficult to describe, and impossible to resist. 100 players parachute down to the ground to as quickly as possible, searching for firearms, and as with any good battle royale game there is a wonderful sense of stress every time we land and scramble for gear.Īfter three hours with the Battle Royale part, however, we returned to the more traditional 5-vs-5 mode, which we would say is the best part of this fantastic game. The map is a slightly smaller version of what we saw in last year's big game, and the layout is pretty much identical. After reaching level seven, the Battle Royale game mode opens up, and this is just like other parts of this game borrowed more or less directly from Black Ops 4. When Call of Duty: Mobile kicks off, only the 5-vs-5 mode is available, and for each match you level up your character a bit. In fact, it works pretty much better than everything else of the same game type for the mobile format that we've tested. This is not news to anyone who has ever played an action game from a first-person perspective over the past 20 years, but it works incredibly well in Call of Duty: Mobile. A small bunch of bullets to the skull means that the opponent dies directly, while a magazine fired into the chest (especially against the person wearing a bulletproof vest) is sometimes not even enough to secure the kill. Of course, to do the maximum damage, headshots apply, as usual, and to be good at this, you'll of course need to use iron sights. It might sound automated and stupid, but it works very, very well, because it is absolutely not the case that you don't have to aim or concentrate on where the bullets end up. The difference here is that the player never fires the weapons themselves, as it happens automatically as soon as you have succeeded in placing the target on an oncoming enemy. The left thumbstick (well, on-screen) controls the legs, the right controls the head, just as it works in Call of Duty on any other platform. In theory, the game control is incredibly simple. ![]() This is Call of Duty, all the way, without any real compromise. They have also succeeded with the basic mechanics to create a touch experience that does not give the feeling that you mostly just flutter around and sometimes "accidentally" hit an enemy, but have worked out a system that requires precision, timing, training, and is constantly rewarding to the ones who really take the time to aim, moving while firing their weapon and using the right weapon at the right time. This is because Tencent and Activision have made the decision not to scale down the experience too much. Tencent is the developer bringing the shooter franchise to mobile, and we'd say it's among the very best shooters for iOS and Android. Not like when we started playing Rolando, or Clash of Clans.īut now, Call of Duty: Mobile has come along, and changed all that. ![]() We've played a lot of Fortnite, Modern Combat, Guns of Boom, and PUBG Mobile on our iPhone XS Max (which was replaced recently with an iPhone 11 Pro Max), and even though several of the titles offer quality action entertainment via nice touch mechanics (virtual joysticks, of course) and good graphics - none of them that really got us hooked. ![]()
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